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Behaviors are, essentially, the “code” of GameSalad. They are used to dictate the logic of your actors. Behaviors are what you will likely spend most of your time on in GameSalad. Behaviors: These are the cogs that make your game function.Anything on the player layer will be rendered on top of anything that is on the background layer. Your background layer can be setup to be rendered behind your Player layer. For instance, you might have a “Player” layer and a “Background” layer. #Gamesalad background softwareIn 2D applications, layers are a way to tell your software which images to render in front of or in back of other images.
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